autoreactive installation
„Revolving Realities“ is the latest instalment in the Dornbracht Edges series featuring projects in which architecture, design and art intersect. Curated by Mike Meiré. The installation is an autoreactive installation, one that plays with our sense of reality by continually causing us to perceive and experience a place and an object in new ways. Its surfaces projected with different images, textures and animations, the object becomes a mirror of changing realities. As a result, a kind of real virtuality arises to confront virtual reality. A modular light installation issuing from the sculptural object reworks the space. Cords of light pass through the 600 m2 of surrounding space, intertwining the surrounding area with the centre. Ideas are seized upon and returned; the space is transformed into a sound box that enters into a reflexive dialogue with the sculpture. The object, the space and the beholder form a communicative unit.

This project was done as a group member of Interpalazzo (together with Martin Hesselmeier and Carsten Goertz) in co-operation with composer Marcus Schmickler, who created a sound composition specifically for the project.
reactive light installation
The installation „capacitive body“ is a modular light system that reacts to the sound of its environment. Each custom built module consists of an electroluminescent light wire linked to a piezoelectric sensor and a microcontroller. Through its modular setup it can easily be adapted to various urban spaces. The sensors are used to measure vibrations of architectural solids in a range of low frequencies. These oscillations are triggered by surrounding ambient noise, for example traffic noise. The sensor data controls the light wires, which are tensed to a spatial net structure. According to the values of the measurement light flashes are generated. With increasing vibrations the time between flashes becomes shorter and shorter. The stability of this nervous system gets to an end where it collapses and restarts again. A dynamic light space is thereby created, which creates a visual feedback of the aural activity around the installation. This project was done toghether with Martin Hesselmeier.
design and development
Digital portfolio for the german artist Michael Reiter based on the blog tool wordpress. This project was done together with Jochen Denzinger (ma ma Interactive System Design).
CONNECT / 2008
feedback-driven sculpture
Thirteen oscillating spheres of steel are connected to a matrix by rubber bands. A bar with a magnet at either end controls the behavior of each of the system elements. Once a sphere is connected to the bar, it is oscillated by a motor until the bar detaches and makes a new connection to another sphere. No randomness or chaos needs to be simulated, because the constantly rebuilt physical structure of the sculpture becomes its own analog program for non-linear behavior. So the system produces complex behavior even though its structure and rules are simple.
tangible interface
CubeBrowser is a concept study for a six display cube with digital screens that makes it possible to browse online databases like The control of navigation is exclusively accomplished by performing manual actions on the object, which creates a playful way of discovering image collections that are networked by tags. This first prototype was done together with Charlotte Krauss and Ludwig Zeller, who further developed a second version with six built-in screens as his diploma thesis.
design and development light system
Design and devopment of a reactive light system for an interactive audio lounge, that provides the framework for Talking Cities Radio, designed exclusivly for the Talking Cities Exhibiton at the ENTRY 2006 in Essen. The Lounge was realised as a team member of the Department of Hyprid Space and in cooperation with Francesca Ferguson and urban drift productions Ltd.. The four sculpted audio seating areas are traversed by broad bands, each carrying the audio signal of one of the four radio stations. By means of little cable spools in which loudspeakers are integrated, visitors can go to any point along a band and listen to the programme of that particular radio station in German, or in English. The light behavior of fluorescent tubes inside the objects is triggered by the the audio signal. In passive mode the light starts "breathing" and waiting to be waked up again by the visitors activity.
design and development media browser
The "Digital Sparks Matrix" is an interactive installation for browsing and researching all of the projects submitted to the Digital Sparks competition between 2001 and 2006. Through an image matrix, which serves as the graphic interface of the installation, each project is represented by an individual image. Information about the individual projects can be accessed using simple gestures: with a movement of the arm the viewer positions a virtual lens over the image matrix. If he or she points for a longer time at an image, a short film about the chosen project is started. This gesture-based, touchless interaction is made possible by the PointScreen technology. This project was done as a team member of the MARS-Exploratory Media Lab under the authorship of Prof. Monika Fleischmann and Wolfgang Strauss.
design and development audio installation
The installation "Media flow:" is an all-encompassing browser, which, in a simple to use way, makes the archive of the Internet platform accessible. Two parallel media flows, one made up of images, and one of words, flow as large format data projections through the space. Using an integrated text-to-speech-module, the terms are spoken out by a computer voice. They build, alongside the representation of text and image – an acoustic description of the archive. The media flow, and the image based acoustic spheres, create the impression of a media space. This project was done as a team member of the MARS-Exploratory Media Lab under the authorship of Prof. Monika Fleischmann and Wolfgang Strauss.
development audio and video system
The basic elements of Sophie Pester's interactive installation are twelve cubes showing fragments of various city views of Bremen respectively on each side. There are sensors set into the cubes through which the foundation board of the installation recognises the point whenever the user has completed the puzzle to a full city view. Simultaneously to the completion of the picture the computer is showing exemplary data, pictures and the narration of a citizen. This project was done as a team member of the MARS-Exploratory Media Lab.
temporary architecture
As a team member of bricolage a temporary architecture for the poolbar festival was designed which uses simple scenographic interventions to create emotional spaces.
design and development
Design and development of a digital portfolio for the group „bricolage, intermedia design“.
design and development audio installation
The project »Energie_Passagen« reproduces the linguistic space of the city in form of a data flow. Hundreds of catchwords taken from current newspaper reports appear in a projected »information flow« and they are spoken by artificial computer voices. As soon as passers-by select individual words, thematically related networks of terms start to perform in this flow, which can also be experienced as an audiovisual echo. Thus text is detached from its linear context and it is staged as a medial reading in urban space. This project was done as a team member of the MARS-Exploratory Media Lab under the authorship of Prof. Monika Fleischmann and Wolfgang Strauss.
dia projections
As a team member of bricolage dia projections for the Szene Open Air 2004 were created.
The audio-visualization-tool formprozessor controls the properties of predefined graphical objects with the values of an interpretation of the live sound input. The values of the sound interpretation are visualized by an equalizer with nine frequency bands. The user can define graphical objects with a draw tool and set up the scheme how their properties (positon, size, transparency, rotation) are controlled by the values of the equalizer.
gallery (Cubo de Luz Festival)
thesis.pdf (osX Version)
design and development tracking system and interactive animations for theatre production
Under the authorship of pReview Digital Design the »Mies van der Rohe Architecture Emitter« for the »Looking for Mies« theatre production was developed. The actors' positions and movements on the stage were tracked and projected onto the stage in real time in the form of visuals. The basic idea of the »Mies van der Rohe Architecture Emitter« is to continuously generate a virtual architecture that defines the stage set. The architecture's proportions are based on well-known buildings designed by Ludwig Mies van der Rohe.